Retroarch gl vs glcore. ⇒ OpenGL gl, GLCore glcore, Vulkan vulkan. Retroarch gl vs glcore

 
 ⇒ OpenGL gl, GLCore glcore, Vulkan vulkanRetroarch gl vs glcore  You can confirm this by opening "Quick Menu" during Dreamcast

When using certain video drivers like gl, glcore, and vulkan, if Windows HD Color is enabled, after quitting RetroArch, the whole Windows desktop would become very dim. The RetroArch menu always uses 100% of GPU resources. View full event information here: From the Library section, right-click on the retroarch and select Properties from the menu. edited. Display is black when resuming a game. D3D11/12: Reduce lag with WaitForVBlank – this rather simple addition seems to make D3D11/12 very very close to Vulkan/GLCore regarding input lag. Hope this helps. It creates uneven lines. RetroArch: Querying GL extension: ARB_ES2_compatibility => exists RetroArch: Querying GL extension: ARB_sync => exists RetroArch: Querying GL extension:. 9. x+ (modern desktop) GLES2 (legacy mobile) GLES3 (modern mobile) HLSL; Metal; Design principle: Avoid mandating high-level features which do not work for GLES2. When I reopen it the driver is set back to vulkan. Turn ON Settings > Video > Windowed Mode > Remember Window Position and Size, quit RetroArch and relaunch it, you should now have a fixed window size (IIRC the "remember position" part doesn't work on Linux however), that's what I'm using on botj Windows and on my Linux VM and no matter which core/game I'm. I use retro arch everyday while on treadmill and today I got the failed to load content message. Vulkan may not work for every core. The Beetle Saturn core is behind the standalone by a decent amount. 1 release candidate. The black screen also appears for 2 seconds when either running or closing a game while in full screen (using any core). Flycast core doesn't support d3d11 or d3d12 backend (only gl/glcore/vulkan are supported). Up to 8 players can play locally, and you can even. This can happen because of video_driver settings being different in a core config override or because a core's core options are telling it to use a different renderer than is active (e. Radeon Pro Vega 64 16 GB. The Google Play Store version has the following plus and minuses: – The Core Downloader no longer connects directly to our build infrastructure – in accordance with Google Play. Did you try to lock driver for cores though? Without that enabled, flycast and ppsspp will try to switch to gl even when video driver is glcore. What this core illustrates is that libretro GL works fine on RetroArch Switch. ago. Software renderer internal resolution upscaling, implemented by simias;I have also found CharlesG's post which also did not solve my problem, as I've mentioned above I have tried every driver available (gl, glcore, gl1, vulkan, sdl2, xvideo, x11) and none worked with the PCSX2 core. 3D games needs overclock as expected. launch RA using rgui and glcore driver; load a game (mgba and gb game in this example) apply motionblur slang shaders; watch the menu become tiny; Bisect Results. I have retroarch system settings set to 16:9 however the games will still display small black bars on the sides and on the top on some games. Fast-forward can be toggled but has no effect while in full-screen mode unless threaded video is enabled. Download Retroarch and Citra core, as sell as standalone Citra. The problem happens with the GL and GLcore drivers, with Vulkan it works perfect, In the PPA version it is activated without problems, when it is deactivated it closes RA. Compatible with Vulkan, Direct3D 10/11/12, OpenGL Core, WiiU and Metal renderers. Found GL context: "wgl". RetroArch is running 64-bit because no one would ever want to keep two versions of the program just for one core, and efforts toward a 32-bit core are inherently wasted moving forward. As seen in the picture, you can do that by finding RetroArch in your Steam Library, right clicking it. I'm still quite new to RetroArch, and configuring the cores stills seems un-intuitive to me. Expected behavior The most notable exceptions are Flycast and and the N64 cores. Description. First, make sure your driver is set to “gl,” otherwise the core won’t open in the first place. •. Before this pull request, Mupen worked fine when disabling the video driver auto-switching option. Start any core/any game. RetroArch: [GL]: Version: 3. Yeah I was leaning towards GL cause of that obvious difference there on this one, I'm tabbing across monitors too much lmao. The shader pack gives you the shaders and framework which adds the ability to create or load presets. [INFO] [Core]: Content ran for a total of: 00. How to use it. Example – I have RetroArch installed on my PC, and I was wondering what the difference is between the various drivers that come with the software. e. ago. hawkz2007 • 3 mo. If you're forcing d3d11 driver in RetroArch it should be on par with standalone (you have to disable Settings > Core > Allow Cores to Switch the Video Driver or else it will switch to gl/glcore), but yeah for some reason gl/glcore adds some input lag (and vulkan crashes. The second one is capable of order-independent transparency with per-pixel sorting performed by the GPU. . Yes. GL/GLCORE: Use highest supported OpenGL Core version on Windows and X11 GL1: Ignore alpha in core video, fixes XRGB8888 rendering in some cores GLCORE: Don't hardcode shader cross compilation target version but poll it. RetroArch 1. pcsx2 always ran in 32bits mode, even on a 64bits OS. a Game Boy Advance bordered handheld shader (didn't test others at time of writing). The most common reason for a game not running on RetroArch is that you’re using the wrong video driver. OS: Windows 10 Pro 64bit. But every time I try, I get "Failed to apply shader preset retroarch. > d3d10 should be safe for old hardware and old Windows d3d11 should be safe for new hardware on Windows 10+ d3d12 should be safe for new hardware on Windows 10+ gl should. RetroArch currently behaves unpredictably and unstably when switching to cores that want a context other than what is currently active. When using normal windowed mode, the GPU usage is greatly reduced (around 5-10% on average, although. Can you see if that fixes it for you, as well? ReplyCG: Old, deprecated format. 7? So far, the Windows and Linux builds come with the GL Core driver. 6k. Grab it here. 1. Change that to "glcore/vulkan/d3d11", or at least "gl", restart RetroArch and retry. Select ‘glcore’. Launch Retroarch in fullscreen mode (windowed or true fullscreen) Launch a genesis game with genesis plus gx core; Bisect Results. January. Once you have done that, you will need to find where you installed RetroArch to via Steam. Vulkan is a low-overhead, cross-platform 3D graphics and computing API. For example, there are NES filters that succeed in providing that weird diagonal artifacting that was typical of NES output, but also for whatever reason change the colors, effectively. In Retroarch, I am using the glcore driver and the BSNES-HD-BETA Core with the default settings. Actions. D3D11: Fix overlay not showing up. Post setup guides, questions and news here!. . 1 version, we want to give it a good test drive by a broader audience. Vulkan may not work for every core. With the latest RetroArch, it should switch back to GL if a core requires it (such as mupen64plus-next), so it shouldn't be a problem. I just tried with Mega Man Powered Up, with d3d11 Mega Man starts jumping on the. Set video driver to glcore; Exit RetroArch; Start retroarch_debug. Smoothing shaders . Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love to our users. 0+), but there are video drivers for your system that So for example m64p-nx, if my retroarch video driver is set to gl and in the core ini file the "video_driver" is not set, i got some weird graphic glitches (in Goldeneye, after some ingame, sometimes the "status report" screen is black and only the red letters of FAILED are visible). This might be an initial learning curve but the added platform support should eventually be worth it. These cores can also be used in other programs that implement the Libretro Application Programming Interface (API). By default, RetroArch starts out on most platforms with the regular GL driver, which requires OpenGL2. To change the video driver go there: Settings->Drivers->Video. I can play using all drivers (gl, glcore and vulkan) without problem. RetroArch offers a Quick Menu accessed by pressing [HOTKEY]. So far I've tested up to Playstation one games, which run at 30fps as intended, most of the times. There is a few surprises in today compariso. cfg" at your RetroArch root folder and search for "video_driver =" you should be able to open the file with Notepad or Notepad++; it is probably: video_driver = "gl" video_driver = "gl1" video_driver = "glcore" something like that. 3 stable Edit: I found fix. By default they'll be stored in a kronos subdirectory of your savefiles directory, which will be split further between saturn and stv directories. First, you need to ensure that ‘Show Advanced Settings’ is turned on. Screen: MSI Optix MAG241CR 144hz 1080p FreeSync running in G-Sync mode over DisplayPort. Menu Refresh Rate: 143. Now I know everyone just says for GameCube/Wii, use the standalone Dolphin emulator, and I don't. Using content: "D:RomsRetroArchNintendo 3DS50 Classic Games 3D (Europe) (En,Fr,De,Es,It,Nl). RetroArch RetroArch (formerly SSNES), is a ubiquitous frontend that can run multiple “cores”, which are essentially the emulators themselves. Mupen64PlusNext with ParaLLEl RDP + RSP refuses to work on my Android phone, a Galaxy Note 20 Ultra (Snapdragon variant). 4) After integrity checks done go to DLC and check desired DLCs. The video driver should always be on gl. Vulkan may not work for every core/hardware configuration. Perhaps there is some software hogging resources from RetroArch, depending of what is running in your machine. cfg copy retroarch. I'd like to add that even when retroarch automatically switch back to gl, it will still use vulkan shaders unless the driver is properly switched. · 2 yr. Mine was already selected the option "gl". Delete retroarch and start over. It can be disabled, but be aware that proper. The most notable exceptions are Flycast and and the N64 cores. Notifications. Set the GAME ASPECT RATIO to “Full”. e. Hbg October 18, 2020. It uses the latest technologies available in modern Macs, like a new CoreAudio 3 driver, and a Metal graphics driver. The only disadvantage is that there is no OpenGL support. OS: lubuntu 14. es-de. This way you can play a 60 fps game on a 120 hz screen, with perfect frametimes. These plugins are called 'cores', and you need to install them inside RetroArch to be able to use them. basically save close relaunch in between tests bcus i dont trust RA autosaving system. Retro games and emulators on your device!This might have to do with the core, but also likely has to do with the available video drivers available (vulkan or GL or DX etc) 3) What sort of bells and whistles you want to enable on top of the game you're playing Retroarch standalone at this point has too many more bells and whistles to make this a fair comparison: Runahead, Overlays. Even Dolphin works great. Once it’s installed, open Launchbox, go to Tools > Manage Emulators > Add. Anyone notice any difference between the gl and vulkan video drivers in retroarch? : r/EmulationOnAndroid by [deleted] Anyone notice any difference between the gl and. RetroArch: add_pad: [udev]: Pad #0 (/dev/input/event18) supports force feedback. 3 context, and RetroArch on macOS currently does not. So in today's special episode we compare DX11 Vs GLCore Vs Vulcan and we look at occlusion from viewer requests. ) Close the content without closing Retroarch. Settings are also unified so configuration is done once and for all. Post setup guides, questions and news here!. 5)If retroarch doesn't meet your needs and you don't like the way it functions, fine, don't use it. 1+ driver, it’s also called OpenGL Core, it supports up to OpenGL 4. Your build is from March. 1 release candidate. Log: [INFO] RetroArch 1. This mod takes a conservative and disciplined approach. 9. Recently, I installed the Citra core through RetroArch, but upon launching a ROM the program crashes. 04. Im running d3d11 as a video driver . This mod does the following: Reduce/eliminate texture LOD (Level of Detail) Increase draw distances, less pop-in of mappieces and objects. RetroArch is an open-source project that makes use of a powerful development interface called Libretro. So for example m64p-nx, if my retroarch video driver is set to gl and in the core ini file the "video_driver" is not set, i got some weird graphic glitches (in Goldeneye, after some ingame, sometimes the "status report" screen is black and only the red letters of FAILED are visible). But you can use Parallel if you switch the video plugin to Angrylion. Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love to our users. What platforms are supported as of v1. – GL: Add new “gl1” OpenGL 1. RetroArch is the reference frontend for the libretro API. Also, only in Vulkan (gl doesn't work), you can use Vsync Swap interval (set to 2) to half the screens refresh. g. RetroArch open-source software Free software. Once inside RetroArch, go to Settings – Drivers. Description When using linux and mesa OpenGL core profiles are apparently not supported in RetroArch. [INFO] [Playlist]: Written to playlist file: E:InstallsRetroArchplaylistsNintendo. dll 3. Go to Settings -> User Interface and turn ‘Show Advanced Settings’ on. Alternatively seperate the drivers into 4, though (though i doubt this will happen). 8. retroarch --set-shader "D:RetroArchshadersshaders_glsllurskawase_blur_5pass. The Libretro API allows cores to use OpenGL (GL2+ or GLES2) directly in addition to frontend features, such as multi-pass shaders. Tons of bug fixes since then. Change Settings > Drivers > Video to "d3d11" or "glcore" instead, then restart RetroArch and retry. It does not matter the specific game core. 7. As seen in the picture, you can do that by finding RetroArch in your Steam Library, right clicking it. So, I only use software renderers (PSX Beetle, higan for SNES and mGBA) and have been using glcore, with gpu hardsync set to 1 (I had audio issues with psx's Tony Hawk 1 when set to 0, so I changed it to 1). This is a great homebrew Bomberman clone made by franck. Expected behavior. 0. Expected behavior. 9. Select all and COPY every file here. it happens ONLY when graphical widgets DISABLED. Stick with it. 2 Core and higher. RetroArch configurations are kept in a. You can expect to see more libretro GL cores being ported over to Switch in the near future. I know this board supports OpenGL3. anyway, enable 'gl', restart RetroArch to enable use of it, and update the shaders. We will therefore have to switch over manually to GL Core in. [INFO] [GLX]: Found swap. (if your processor has the power to do so). News RetroArch 1. cfg paste as retroarch-bkp. A few days ago the flycast core received support for the Vulkan renderer. What is the difference between the vulkan, gl, glcore, gl1, sdl2, and gdi video drivers, and should I consider using any of them instead of the d3d12 driver? Thanks in advance for your assistance!Close every game (but don't close Retroarch. macOS. it's hard to go wrong using d3d11, gl, glcore or vulkan. The only disadvantage is that there is no OpenGL support. It's not only somewhat slower but also broken visually for most games. , so you might try fixing those up, though I don't think they would cause the black screen issue. Tested with a blank cfg, result was the same. Beetle PSX HW is a port/fork of Mednafen's PSX module to the libretro API. 0+ driver, when used with a version above 3. . See below for the visual. 2. Fork 1. 0+ driver, when used with a version above 3. Once inside RetroArch, go to Settings – Drivers. Recent commits have higher weight than older. * DX11 would be a bit faster if you're GPU limited. I was thinking like a shoot to try using original repo and manually applying libretro patches. I'm actually not sure if this is a shader problem or a RetroArch video driver (i. This is RetroArch's document page, modification or development information outside of this repo may be incorrect. You may receive a warning asking for the reliability of the file. slang, and went to apply the changes. This could happen because of video_driver settings being different in a core config override or because a core’s core options were telling it to use a different renderer than what was active (e. • 2 yr. Your two options in RetroArch are Vulkan and openGL, and it really varies between cores with regard to which is best to use. It is an older, pre-Vulkan API, slower than Vulkan but with better compatibility. 1_PATCH_shaders_glsl_0. 6b RetroBoot) based on libretro master. Settings are also unified so configuration is done once and for all. No sound using Vulkan. September 30, 2022. ago. So as long as it doesn't kill performance, OpenGL is the better choice. • 2 yr. Only RetroArch bugs should be filed here. Vulkan works for any software-rendered cores and some hardware-rendered cores and also uses slang shaders. 0+ driver, when used with a version above 3. GL/GLCORE: Use highest supported OpenGL Core version on Windows and X11; GL1: Ignore alpha in core video, fixes XRGB8888 rendering in some cores; GLCORE: Don't hardcode shader cross compilation target version but poll it. Global presets are automatically applied in any content for any core, while the Core presets. RetroArch [INFO] :: [GL]: Version: 1. note that this'll of course disable the feature system-wide (automatically converts sdr games to hdr based on AI trickery); it can look great for some. While bisecting for another issue earlier, I noticed that if you load a game, open the Desktop Menu then "Close Content" (with or without closing the Desktop Menu first), RetroArch will crash almost every time on Windows. Just want to echo my thanks as well. Mupen64plus will only work through the NSP file. Each core contains an emulator for a classic video gaming console or specific game emulator which allows you to play various classic games on your modern video gaming console. For some people, it's one of the only things that fits their needs and they use it just fine without too much incident. The audio output from Retroarch sounds the same as on the original console, unless the core is unable to run at full speed. Inside Retroarch change the video output driver from "gl" to "gl_core", the new gl driver which provide full open gl es 3 compatibility. com] do Retroarch. Requires RetroArch. No sound using Vulkan. What is the difference between the vulkan, gl, glcore, gl1, sdl2, and gdi video drivers, and should I consider using any of them instead of the d3d12 driver? Thanks in advance for your assistance! Close every game (but don't close Retroarch. ) Open up a game from for the Playstation. it happens ONLY when graphical widgets DISABLED. In this video, you will see ANGLE being used on RetroArch UWP. On gl I'm getting 40~53FPS. Don't even bother trying to use it since it will suck majorly, and find valid video drivers instead so that you. e. it triggered by any text, for example if you enable FPS-meter. Version/Commit. Ultimetalhead. Yeah so I've had this problem for quite a while and as I was searching around the Retroarch app, I found a solution for this. I'll sometimes have an issue where RetroArch slows down to like 4-5 fps at random times if I leave it alt-tabbed for too long and nothing was fixing it for me except toggling into full screen and back. with glcore no issues with gl no issues RetroArch 1. 2. Support has also been added for many new systems and emulators. Set the video driver to "glcore" Set "Allow cores to switch the Video Driver" to OFF; Load any content with the latest Mupen64Plus-Next core; Bisect Results. 8. One note though is that for the Mega Bezel for now I would avoid using it with d3d11 as it has some sort of a problem with a crazy long load time. 2 / Core i7 3770 / Intel® HD Graphics 4000 (IVB GT2) The text was updated successfully, but these errors were encountered: All reactions. Super Princess Peach, Advance Wars (and Days of Ruins), Black Sigil, runs 100% with no. Download this on NexusMods here. The Libretro and RetroArch Teams have released a new version of RetroArch, which is a front-end which includes the Libretro core system. Thanks! I'm using the gl video driver, so I could only see the . 9. to run a 32bits libretro core, you need a 32bits retroarch. After this, go back to the main menu inside RetroArch, and select ‘Quit RetroArch’. audio_latency: In milliseconds. I ran glxinfo | grep 'OpenGL' and got this output: OpenGL vendor string: Intel Open Source Technology Center OpenGL renderer string: Mesa DRI Intel (R) Sandybridge Mobile OpenGL core profile version string: 3. Your solution worked. January 06, 2020. After this, go back to the main menu inside RetroArch, and select ‘Quit RetroArch’. I thought this just might be how it is but when running the games with the same settings on the android app on my chrome book the. Ignore the wildly unhelpful "Citra Core bad" comments. 3k. 0 has just been released. cfg paste as retroarch-bkp. Description. edited. It looks like when you're using Vulkan driver (no issue with GLcore and D3D11) for some reason having interval at "2" can have a huge impact on performance, and it's weird because if you fast-forward then you can go above. If you’d like to learn more about upcoming releases, please consult our roadmap here. At least Retroarch 1. GL and GLES were designed many years ago, when GPUs worked quite differently. glcore is super slow Load the game. so it should be using x_ctx. gl. g. I only have "Update GLSL shaders". I installed Retroarch to be able to play n64 games, and while some games run ok, I noticed quite a few performance issues, especially when there's more going on. To date, all libretro cores have used software rendered video. You can find this information under Information/System Information. Once inside the ‘Core’ settings, set ‘Enable. ⇒ OpenGL gl, GLCore glcore, Vulkan vulkan. Their location depends on the content running and the core options. In case you don’t see the option, and you have made sure first that your driver is set to Direct3D 11/12, it might be that HDR is disabled in Windows 10. Libretro is an interface that allows you to make cross-platform applications that can use rich features such as OpenGL, cross-platform camera support, location support, and more in the future. Libretro is an interface that allows you to make cross-platform applications that can use rich features. x or not. News RetroArch 1. 7. retroarch just exits with 1, no crash, no backtrace,XP. bluestang. 2. Completely open-source, written from scratch, and available later today on RetroArch. Steps to reproduce the bug. Set your graphics API to GLCore or Vulkan in the GAME SETTINGS. I haven’t touched bios or. This project exists because of. 7. whatever decimal RA was detecting. RetroArch is a frontend for emulators, game engines and media players. Once the game starts, go to the Retroarch menu (F1 by default. (This will save it for every core as default. The same case happens with glcore. So in today's special episode we compare DX11 Vs GLCore Vs Vulcan and we look at occlusion from viewer requests. Until now, when launching a core with an OpenGL renderer, RetroArch would consider both “gl” and “glcore” video drivers as valid choices, meaning you could launch a core internally using OpenGL Compatibility with the “glcore” video driver, and a core internally using OpenGL Core with the “gl” video driver. No response. 7. I have tried the PicoDrive - 32x, Saturn Be. ") I went to that address: "RetroArch config" but there is no folder called "pcsx2" or "pcsx2. In my experience you have to completely close and reopen retroarch. 6. This could happen because of video_driver settings being different in a core config override or because a core’s core options were telling it to use a different renderer than what was active (e. RetroArch 1. Retroarch is just a frontend for many common emulators, I used to have multiple emulators but find Retroarch to be more convenient. 2 - choose RetroArch Drivers: RetroArch, Settings, Drivers, Video: <try. ago. . Only workaround for this for now is to turn on 'Fullscreen windowed mode' (which thankfully is the default, which kinda papers over the current issue). Set the Retroarch video driver to Vulkan and save the current configuration Create a text file and paste in this parameter: video_driver = "gl" save the file in your Retroarch root-directory as retroarch_gl_override. [INFO] [GLCore]: Detecting screen resolution. Games not running. This is accomplished by letting cores render to frame buffer objects (FBOs) instead of the back buffer. Disconnect PS Vita from your PC. ) Open up a game from for the Playstation. We are proud to announce a release canditate for the upcoming release of Lakka 4. ⇒ OpenGL gl, GLCore. Select all and COPY every file here. I do have Retroarch already -- I just don't know how to get Vulkan. Enjoy ps. 0-devel (git-776e6af879). 3, this means that it only really works with glcore (OpenGL 3. Aug 11, 2021. Then try changing video driver to glcore if that wasn't sufficient. This goes for OpenGL ES drivers, and. Once you have done that, navigate to your extracted folder, then RetroArch-Win64 (or your architecture), then cores. so it makes sense to have a hardware context for GL 1. If you're a dolphin power-user, you'll probably find the libretro core lacking/limited. On Android, only viable option is "YabaSanshiro" core. These shaders, such as 2xSai, Super Eagle, Super 2xSai, scaleX, HQx, xBR and xBRZ attempt to reduce the pixelation by smoothing and rounding. 95, and get rid of the curve. Select ‘glcore’. I've found with Retroarch that using the D3D video driver, if I specify a custom resolution for a certain core (e. If you’d like to learn more about upcoming releases, please consult our roadmap here. Select the xmb menu driver. Because of this, be aware that while installing RetroArch on Windows with the Installer, you might be greeted by a SmartScreen filter that the application is unsafe. - Start Retroarch again and there is TV picture. I'd prefer it if the Sega emulator was something like Kega Fusion with support for the SG-1000, SC-3000 (which I think is just a Master System with a keyboard), Master System, Game Gear, Mega Drive, 32X and Sega CD in. RetroArch upstream already supports the Mesa WIP Vulkan driver for the Pi 4 if you know how to compile both from their respective Github repositories. News RetroArch 1. Same behavior if set to D3D, swaps to glcore. Download RB_1. (deb version is to old, snap and flatpak are broken for me) [I ended up removing snap and flatpak. ) Results are impressive nowadays. Here are some of the ways to fix Retroarch when it’s not working properly on Android. sdl2. We are excited for what the future holds over this! Mr. I loop through all the tabs 3 times before deciding if commits are good or not. It also plays a bit nicer with gsync; gl and glcore both have a delay before fast forward engages for some reason with gsync. vpk to root of your sdcard. I got similar dots on old integrated Intel HD graphics if I use "glcore" in "RetroArch Settings > Drivers > Video". Stars - the number of stars that a project has on GitHub. RetroArch: add_pad: [udev]: Plugged pad: Twin USB Joystick on port #0. RetroArch runs on GL, GL2, and GLES2. I make the crappiest Thumbnails you can imagine. Only core that doesn't seem to work that good is PCSX2. 8. I'm using gl1 video driver but I already tried vulkan and gl, rewind was disabled along fastmem. I'm on a 120Hz monitor and I'm using the "VSync Swap Interval" option at "2" to reduce juddering and all. It does not matter the specific game core. Kilo241. Why cant I get glcore working? Additionally, is glcore really worth the effort with the rockpro64, or is it only really useful for beefier desktop GPUs?It sounds like you disabled the retroarch setting allowing cores to force a compatible video driver, otherwise Kronos would have switched to glcore automatically. RetroArch 1. After that. GLSL ES 3.